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https://w.atwiki.jp/mrfrtech/pages/139.html
Marketing Attribution Software Market Analysis, Segments Of The Tech World, Key Vendors Trends, Opportunity and Forecast 2027, Market Research Future Market Synopsis The analysis conducted by the data experts of Market Research Future Reports informs that the Marketing Attribution Software Market Analysis is speculated to display a promising CAGR of 15.3% during the assessment period. The increasing demand for optimizing the marketing expenditure of organizations is the most significant factor influencing the global marketing attribution software market 2020. Besides, the increasing adoption of developed technologies like AI is estimated to be a substantial element driving the global market. Moreover, the need for tracking customer behaviour for targeted marketing initiatives is another significant factor leading to market growth. In addition, the software also provides insights to review ROI and gives details with respect to the lead generation. Therefore, demand is estimated to increase swiftly during the review period. However, the security threats related to sensitive data of the organizations is estimated to be a major hindrance in market growth. Also, the expansion of the global marketing attribution software market is projected to be affected significantly due to the outbreak of COVID-19. The daily operations in various regions were put to a halt which immensely affected the manufacturing cycle of the product. Market Segmentation The worldwide marketing attribution software market can be classified on the basis of attribution, component, type, organization size, deployment mode, vertical, and region. Based on attribution type, the global marketing attribution software market can be classified into single-source attribution, multi-source attribution, and probabilistic or algorithmic attribution Based on component, the global marketing attribution software market can be classified into software and services. Based on organization size, the global marketing attribution software market can be classified into large enterprises and small and medium-sized enterprises. Based on deployment mode, the global marketing attribution software market can be classified into the cloud and on-premise. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7475 Based on vertical, the global marketing attribution software market can be classified into retail, FMCG and consumer packaged goods, consumer electronics, IT telecom, BFSI, healthcare, travel and hospitality, media and entertainment, and others. Based on the region, the global marketing attribution software market can be classified into North America, Europe, Asia-Pacific, Middle East Africa, and South America. Regional Analysis Thorough research has been carried out for North America, Europe, Asia-Pacific, Middle East Africa, and South America. As per the evaluation, the market is projected to expand significantly during the assessment period. Among all regions, the global market is speculated to be dominated by North America. Among all nations in North America, the US and Canada are likely to make the most significant participation during the assessment period. Besides, it also consists of the nations that are technically well-equipped and adopt innovative digital technologies fast. The growing demand for tracking consumer behaviour and preference has resulted in the enlargement of regional market size. Besides, most of the established manufacturers are based out of the US and has a strong customer base. On the other hand, the European market is speculated to expand at the maximum CAGR during the assessment period from 2018 to 2023. The APAC region is speculated to augment substantially during the assessment period due to the presence of various startups which are acting as a market catalyst. Key Players The distinguished market competitors of the worldwide marketing attribution software market are Adobe Inc. (US), Google (US), Visual IQ – A Nielsen Company (US), SAP SE (Germany), Oracle Corporation (US), Analytic Partners, Inc. (US), Calibermind (US), Attribution LLC (US), Engagio (US), Singular (US), Wizaly (France), Rockerbox, Inc. (the US), Neustar, Inc. (the US), OptiMine (US), and Merkle Group Inc. (US), and a few others. Browse Complete Report @ https //www.marketresearchfuture.com/reports/marketing-attribution-software-market-7475 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Scenario The data experts at Market Research Future Reports (MRFR) have analysed the global B2B Telecommunication Market Research is estimated to record a CAGR of 14% during the assessment period from 2017 to 2023. The adoption of IoT across various verticals is estimated to drive the global B2B Telecommunication Market Research 2020. Novel coronavirus has B2B Telecommunication Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The B2B Telecommunication Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. IoT is gaining momentum for being cost-efficient. Besides, being cost-efficient, it also provides other advantages such as machine to machine (M2M) communication and wireless transactions to the users. In addition, the service of data storage and the reachability of the telecom network in distant zones is additionally propelling the market expansion. With the adoption of B2B telecommunication, the enterprises avoid their travel expenses by performing face-to-face meetings through teleconference. Furthermore, fast industrialization and urbanization are enhancing the demand further. In addition, increased volumes of system data, volumes of text, video, and voice are estimated to advance the B2B telecommunication market. Furthermore, the increment of customized products and services portfolio is estimated to be potential factors posing opportunities of expansion during the review period. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. B2B Telecommunication Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5953 Competitive Outlook The established organization of the worldwide B2B telecommunication market are Deutsche Telekom AG (Germany), Amdocs Ltd (U.S.), Comarch S.A. (Poland), NTT Communications (Japan), AT T Inc. (U.S.), Orange S.A. (France), Vodafone Group PLC (The U.K), Cisco Systems, Inc. (U.S.), Verizon Communications Inc. (U.S.), Telstra Corporation Limited (Australia), and a few others. Segmentation On the grounds of deployment, the worldwide B2B telecommunication market can be divided into fixed and mobile. On the grounds of the solution, the worldwide B2B telecommunication market can be segregated into WAN solution, unified communication, and collaboration, M2M communication, VoIP (Voice over Internet Protocol), and cloud services. On the grounds of application, the worldwide B2B telecommunication market can be divided into industrial, and commercial. On the grounds of organization size, the worldwide B2B telecommunication market can be divided into small medium enterprises and large enterprises. On the basis of geography, the worldwide B2B telecommunication market can be segregated into North America, Europe, Asia Pacific, and Rest of the World (RoW). Regional Analysis As per the report, the global market is estimated to expand significantly during the review period. The experts have revealed that the global market is likely to be dominated by North America. North America is anticipated to procure the maximum market share during the assessment period. The region is blooming due to the fast adoption of cloud and VoIP services. On the other side, the Asia-Pacific region is projected to grow at the swiftest pace during the review period. The presence of developing countries like India, China, and South Korea is projected to play a crucial role during the review period. The emerging countries are investing massively in the media and entertain sector, which is predicted to bloom the market exponentially during the assessment period. However, the market dynamics are estimated to change significantly, owing to the spread of coronavirus. The data experts at MRFR are analysing the market and the impact of coronavirus on the global B2B telecommunication market. The impact of COVID-19 is projected to bring a substantial impact on the global economy. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/b2b-telecommunication-market-5953 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. List of Tables Table 1 Global B2B Telecommunication Market By Region, 2020-2027 Table 2 North America B2B Telecommunication Market By Country, 2020-2027 Table 3 Europe B2B Telecommunication Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global B2B Telecommunication Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global B2B Telecommunication Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
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Market Scenario The Enterprise File Synchronization and Sharing Market Size is growing rapidly. Market growth attributes to the rising adoption of enterprise adopt synchronization sharing (EFSS) technologies in businesses. Besides, the increasing need to protect data from consumer-based apps to store access and merge corporate data outside of the IT department foster market growth. Moreover, increasing numbers of businesses worldwide, escalate the growth of the market. According to Market Research Future (MRFR), the global enterprise file synchronization sharing market is expected to garner a valuation of around USD 11 BN by 2023, growing at approximately 28% CAGR throughout the forecast period (2017 to 2023). Increasing digitalization in file sharing solutions and business processes boost the growth of the market. Rising BYOD trends to improve work efficiency and reduce the company s operational expenses impact the market growth positively. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. Enterprise File Synchronization Sharing Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6294 Competitive Outlook Players leading the enterprise file synchronization sharing market include Microsoft Corporation (US), Dropbox (US), Citrix Systems (US), IBM Aspera (US), BlackBerry (Canada), VMware Inc. (US), OpenText (Canada), Google Inc. (US), Thru. Inc. (US), Egnyte (US), Syncplicity (US), Acronis International (Switzerland), SkySync (US), j2 Global (US), HighQ Solutions (UK), ownCloud (Germany), Nextcloud (Germany), CodeLathe (FileCloud) (US), Qnext Corp. (FileFlex) (Canada), Intralinks (US), XMedius Solutions (Canada), Northbridge Secure Systems (Australia), Inspire-Tech (Singapore/US), Wanpath LLC (US), CTERA Networks (Israel/US), and Accellion (US), among others. Segmentation By Component Standalone EFSS Solution, Integrated EFSS Solution, and others. By Deployment Type On-Cloud and On-Premises. By Organization Size Large Enterprises and small medium-sized enterprises (SMEs). By Vertical BFSI, Software Technology, Government Public Sector, Healthcare, Legal, Education, Retail, Media Entertainment, and others. By Regions Europe, North America, APAC, and Rest of the World. Regional Analysis Europe dominates the global enterprise file synchronization sharing market. The leading market share attributes to the continuous adoption of the latest technological advancements, such as integrating cloud and mobile technologies within traditional enterprise file sharing and synchronization solutions. Also, early adoption and constant innovation by the organizations substantiate the growth of the regional market. The European enterprise file synchronization sharing market is projected to retain its dominance throughout the estimated period. North America stands second in the global enterprise file synchronization sharing market. The market is driven by the presence of several notable players and well-equipped infrastructure that allows development and early adoption of technologies. The US and Canada are the key growth contributors to the regional market. Additionally, various dynamic diversified multinational organizations foster the growth of the regional market. The North American enterprise file synchronization sharing market is expected to create a substantial revenue pocket during the forecast period. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/enterprise-file-synchronization-sharing-market-6294 List of Tables Table1 Global Enterprise File Synchronization Sharing Market, By Region, 2020–2027 Table2 North America Enterprise File Synchronization Sharing Market, By Country, 2020–2027 Table3 Europe Enterprise File Synchronization Sharing Market, By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Enterprise File Synchronization Sharing Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Enterprise File Synchronization Sharing Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. 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Content Delivery Network Industry Insight The fast uptake and development of a content delivery network are progressively becoming a crucial component of any enterprise. Market Research Future predicts the potentiality of the global Content Delivery Network Industry 2020. It can achieve a high valuation by the year 2023. Such a high valuation will garner at a growth rate of 26.5% in the forecast years (2018 to 2024). The market expansion can be accredited to the escalating volumes of content being exchanged over the internet in line with the continued rapid network rollouts. Effective so lutions would be needed to ensure uninterrupted content delivery over a high-speed data network, mainly to cater to the growing demand for Video-on-Demand (VOD) and Over the Top (OTT) services. In fact, plummeting data costs coupled with rising affordability and accessibility of broadband and mobile network access are some of the other foremost factors anticipated to motivate the demand for content delivery network solutions. Request a Free Sample @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 Top Market Contenders The top market players of global CDN market are listed as Limelight Networks Inc. (US), Akamai Technologies Inc. (US), Tata Communications Ltd (India), CenturyLink (US), StackPath, LLC (US), Fastly Inc (US), Verizon Communications Inc. (US), CDNetworks Co. Ltd (South Korea), AT T Inc. (US), Amazon.com Inc. (US) and Comcast Corporation (US). Market Analysis MRFR also spotlights on the fact that the e-commerce industry is sprouting continuously in line with shifting consumer behavior. As such, CDN solutions are employed to ensure that consumers have access to all the content necessary to make an informed buying decision. CDN solutions are also employed aggressively to optimize delivery as consumers shift from conventional television to video content delivery. At the same time, the performance of digital solutions based on an IoT network across various industries is also prompting content delivery network providers to introduce customized industry-specific content delivery network solutions. The mounting adoption of advanced technologies, such as artificial intelligence (AI) and augmented reality (AR), are also opening opportunities to launch innovative content delivery network solutions in the future. All these factors are ready to contribute to the global content delivery network market in the forecast period. Furthermore, in countries, such as India and China, the fame of online gaming and the preference for digital marketing is escalating. The advances in technology, coupled with the rollout of smart cities and 4G network rollouts, are also encouraging opportunities to come into the market. On this line, large access providers and platform companies are pursuing integration initiatives to withstand the intense competition globally. As such, companies offering technology solutions are moving into content market space. The mounting population, coupled with the advent of new network technologies, is also motivating content consumption and content delivery network. The digitization of the media entertainment industry is particularly driving market growth to a great extent. Segmentation of Market Content Delivery Solutions The global content delivery solutions market has further been studied among segmentation, including segments of type, solutions, application, service providers, and vertical. By the segment of type, the market has included a standard content delivery network, video content delivery network. By the segment of solutions, the market has included media delivery, web performance optimization, and cloud security. By the segment of the application, the market has included network optimization, OTT streaming, analytics performance monitoring, and website API management. By the segment of service providers, the market has included traditional content delivery networks, Telco content delivery networks,, and cloud services providers. By the segment of vertical, the market has included retail e-commerce, media entertainment, BFSI, gaming, IT telecommunication, education, and others. Regional Outlook North America, Europe, Asia-Pacific, and the rest of the world are the key regions mentioned in the global content delivery solutions market’s regional analysis. Among these regions, the North American region is anticipated to lead the content delivery network market during the study period. The early adoption of IoT technology and smart devices such as Smartphones and smart TV in North America are some of the factors motivating the growth of the regional market. Furthermore, the incidence of technology leaders such as Verizon Digital Media, Amazon Web Services, Akamai Technologies Inc., and CenturyLink is likely to contribute to the growth of the content delivery network market in the region. The US, after Canada, leads the market in North America. The market in Asia-Pacific is also anticipated to occupy a significant share where China is likely to lead the market. Europe trails North America in the global content delivery network market. The Asia Pacific is forecasted to outpace all other regions by growth owing to enhancements in technology in emerging countries of the region. Table of Content 1 Executive Summary 1.1 Market Attractiveness Analysis 17 1.1.1 Global Content Delivery Network Market, By Type 17 1.1.2 Global Content Delivery Network Market, By Solutions 18 1.1.3 Global Content Delivery Network Market, By Application 19 1.1.4 Global Content Delivery Network Market, By Service Providers 20 1.1.5 Global Content Delivery Network Market, By Vertical 21 1.2 Global Content Delivery Network Market, By Region 22 Continued…. List of Tables Table 1 List of Assumptions 29 Table 2 Regional Data Transfer Out to Internet (Per Gb) 39 Table 3 Request Pricing for All Http Methods (Per 10,000) 40 Table 4 Global Content Delivery Network Market, By Type, 2020–2027 (Usd Million) 45 Table 5 Global Content Delivery Network Market, By Video Content Delivery Network, 2020–2027 (Usd Million) 47 Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/content-delivery-network-market-2796 List of Figures Figure 1 Market Synopsis 16 Figure 2 Market Attractiveness Analysis Global Content Delivery Network Market 17 Figure 3 Global Content Delivery Network Market Analysis By Type, 2020 (%) 17 Figure 4 Global Content Delivery Network Market Analysis By Solutions, 2020 (%) 18 Figure 5 Global Content Delivery Network Market Analysis By Application, 2020 (%) 19 Continued…. Trending Research Report** Internet of Things Market https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ B2B Telecommunication Market https //ict268262635.wordpress.com/2022/04/06/b2b-telecommunication-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Passport Reader Market https //ict268262635.wordpress.com/2022/04/06/passport-reader-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Antivirus Software Market https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ Cash Management System Market https //www.scutify.com/articles/2022-04-18-cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to-high-emerging-demands About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar, Pune – 411028 Maharashtra, India 1 646 845 9312 Email sales@marketresearchfuture.com Video By View https //lumen5.com/user/ubellapranali/untitled-video-iqt72/
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Video Codec Call of Duty 4 Modern Warfare usesBink(.BIK) codec videos. To view these videos outside the game and create your own, you will need to download and install RAD Video Tools. RAD Video Tools are a set of utilities for handling video, animation, and sound data. The RAD Video Tools are free for download. Call of Duty4:Modern Warfareは「Bink(.BIK)」コーデックビデオを使います。 ゲームの外(に・で)これらのビデオを見て、そしてあなた自身のものを作成するために、あなたは必要性がダウンロードするのを可能にします、そしてインストールRADビデオツール。 RAD Video Tools操作ビデオ、アニメーションと音データのための1セットのユーティリティである. RADビデオツールは無料でdownloadのためです。 Preparing Video Rad Video Tools supports typical video codecs such as .AVI, .MOV, .MPEG4, .MPEG, .WMV, .SWF, etc... .AVI、.movのようなRadビデオツールサポートの典型的なビデオコーデック、.MPEG4、.MPEG、.WMV、.SWF、など・・・ Call of Duty 4 videos are sized 1280 (Width) x 720 (Height) . They typically run 29.97 frames per second . Call of Duty4ビデオはサイズを定められた「1280(幅) x 720(縦)」です。 それらは典型的に「29.97 フレーム/秒」を走ります。 Converting Video Open up Rad Video Tools . Look for and select your video in the graphical interface. Rad Video Tools の上に開いてください。 グラフィックインターフェースの中にあなたのビデオを探して、そして選択してください。 On the bottom left, click the Bink It button. 曜日で指定左下、「それをBink する」ボタンをクリックしてください。 You should get a pop-up window GUI. In the output file should be the filename of your video with a .BIK extension, this will be the end product video. If you want, change the filename and/or location of where the video will be saved; it automatically saves to the same folder as your source video. あなたはポップアップウィンドウGUIを取るべきです。 出力の中にファイルは.BIK拡張子を持ったあなたのビデオのファイル名であるべきです、この意志は完成品ビデオです。 もしあなたが欲するなら、チェンジ、ファイル名、そして/あるいはビデオがあるであろうところの場所がセーブしました;それはあなたの転送元ビデオと同じフォルダに自動的にセーブします。 You will want to change a couple values on the pop-up Bink GUI as follows (if they are not already set by default). {Image Goes Here} あなた意志はフォローとして(もしそれらがデフォルトですでに設定されないなら)ポップアップBinkGUIでチェンジに1組の1対値を欲します。 Video Compress to a data rate(bytes) [650000] Keep peak data rate under a multiple of the overall data rate [3.0] Scaling compression [ No Scaling ] How many frames to preview during bandwidth allocation (2-64) [29] データ率(バイト)への圧縮:[650000] 全体データ率の複数の下で先端データ率を保持してください:[3.0]Scaling圧縮:[ No Scaling ]何(個・人)ですか帯域幅分配(2-64)の間のプレビューへのフレーム毎:[29] Audio [X]Compress Audio Compress leve (0=perceptually lossless, 4=barely lossy, 99=very lossy) [0] Convert to rate(11025,etc) [44100] Convert to what sound format [x]16-bit/stereo 圧縮leve(0 = 非常にlossy的な知覚的にlossless、4 = ほとんどlossy、99ではない =):[0] レート(11025など)への変換:[44100] 発音することへの変換フォーマット:[x]16-bit/stereo Once you have that done, click Bink on the right side. A new pop-up window will open as the previous Bink one closes, you will see your video begin to compress with progress information. Once done, you can close down Rad Video Tools. かつてあなたはそれがされるようにします、右辺の上のクリックBink。 あなた意志が進行情報であなたのビデオが圧縮に始めるのを見るウィンドウが、前のBink(の・もの・人)が閉じるように、開くであろう新しいポップアップ。 いったんされると、あなたキャンはRadビデオツールを閉じます。 Testing Video In-Game Now that you have your .BIK video, move it to theroot\main\video folder to give it a quick test. あなたがあなたの.BIKビデオを持っている今、それに速いテストを与えることをroot\main\videoフォルダに動かしてください。 Launch Call of Duty 4 Modern Warfare. On the main menu, press "~" (Tilda) [by default] to bring up console. Type in console " /cinematic filename-of-your-video ". Press enter. Your video should now be playing. 起動Call of Duty4:Modern Warfare。 曜日で指定メインメニュー、[デフォルトで]持って来るべき "~" (Tilda) をコンソールの上に押しつけてください。 コンソールの中に「 /cinematic filename-of-your-video 」とタイプしてください。 押すenter。 あなたのビデオは今プレーしているべきです。 If you re working on a map, your video will automatically play in game if the .BIK video shares the same filename as your map with a suffix_load (ie cargoship_load.BIK). もしあなたがマップ上で作業しているなら、もし.BIKビデオが_load(すなわちcargoship_load.BIK)サフィックスとあなたのマップと同じファイル名を共有するなら、あなたのビデオはゲームの中に自動的にプレーするでしょう。 (Original "http //www.infinityward.com/wiki/index.php?title=Creating_a_Custom_Video") 名前 すべて読む
https://w.atwiki.jp/touhoukashi/pages/4796.html
【登録タグ G Silver Forest Silver Forest 2006-2012 BESTⅠ あやや ラストリモート 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*